Wednesday, March 14, 2018

Daz3d G3F Freebie Minoan Female Dress


Random news:
I'm making a line of mostly historically acuratte bronze age minoan (cretean) clothing and environments, first freebie here.

Minoan Dress

Free Download here: https://tinyurl.com/y8326n67

Get Unity!

Friday, January 12, 2018

My'trils are here! - Our catfolk from space in 28mm



After a lot of hours of sculpting here we have the first alien for Galactic Battlefare 28mm miniature wargame, the My'trils!

My'trils are a race of warlike tiger-like hunters, 8 foot tall, fast and strong. This my'tril is a standard navy soldier suited with a Shock Axe (electrified blade) and a Slug gun (a primitive balistic weapon).

My'tril inspiration: My'trils are inspired by most cherised cat-like races from science fiction, like Mr'shan (Master of Orion) or Kilrathi (Wing Commander), but are specially inspired by the Kzinti from  Larry Niven's Known Space books Ringworld. They are similar in style, but unlike Kzinti they have long tails.





My'tril Height comparison


Check them out at shapeways!

I'll complete a Mytril Away Team, and then I'll think if first make some more away teams before starting to publish the game rules, or start right away.

See you!

And if you like games you now: Get Unity!

Wednesday, January 3, 2018

A complete Away Team

Galactic Battlefare Atlantic Alliance Away Team
We have already six (one of the two variants multipart) figures at sell to make an Away Team for Galactic Battlefare Skirmish game. Next thing are some foes and a basic (free) ruleset. I hope to update you soon! Here you can buy the minis https://goo.gl/AFpMEE



Galactic Battlefare miniatures

Monday, December 18, 2017

Starting to sell 28mm wargaming figs on Shapeways!


After half year of stealthy videogame programming, and sculpting miniatures for such game, I've started a paralel project that I've always want to: Making physical figures 28mm heroic figures for my own rulebooks (made from ten to five years ago).

Two months of researching about 3d printing and later prototyping, professional resin casting, and other methods, I've uploaded to sell my first 28mm heroic scale high detailed mini in Shapeways.

Alannah first 3d cast painted in shapeways


After having in consideration several ways to produce miniatures (prototyping and resin casting being 1# and still a project to want to do, and I've been casual resin/pewter casting the last 15 years), I thought that I could in my spare time between jobs just upload miniatures and sometime in between upload the rules PDF to understand the game.

Very very happy with the first mini and its painting (yes, it's just a "standard sci-fi human" (with a skimpy jumpsuit)), and the first alien minis that are up to come, And as every time I put to sell a product I'm happy because is a product of hard work and creativity, but always wanted to make Galactic Battlefare universe physical, and is a little start.

Working on a second mini, and hope that in my spare time I'll can upload at lest ten in a pair of months.

In the other way, I'm gonna doing some printable versions of my vehicles already at sell for Unity like the Strategy Packs

Well, after this quick update, I'll continue working, cheers!





Tuesday, October 17, 2017

Not dead!

We're making a pause of Asset publishing in Unity, and preparing some art and coding for videogames. A tip:




Tuesday, April 18, 2017

Two Assets on Sale in the Asset Store!


We are on the Unity Sales!
7 years Entertainment on the Unity Sales

Check our featured products on sale! ;)


         

In the meantime, we keep working on two new assets! ;)

Sunday, March 5, 2017

Two years of Unity Assets Sales, an statistic light insight (part two)


Asset launch and number of asset on sell has an important impact on the average sales of all products, because visibility.

In this example, when we where beginning, we can see that number of assets increase, not exponentially but close, the average view of all products;



Asset launch and average views from 2014 to 2017



As we can see, the number and variety of assets ensures a higher average number of views, but not necessarily exponential. Normally a launch cause a peak of views because temporary the asset is in the list of "new", a peak that endures from two to four days.

Some assets had worst peaks because the hour of final launch, but this is a factor that usually is not controlablle by the seller.

View time:

This numbers are understable only because we right now only sell 3d models:

The average view time of the assets from 2014 o 2017 is 39 seconds.

 It's a futile statistic, the important is; Most of sessions are ten seconds (a rapid view of images and first lines of description of the assets). This is obvious not a sale. 

The second statistic is an average view of from 1 minute to 5 minutes; That's may mean a sale; Good pics, good description. 

View Time Conclusion:

If you are selling 3d assets with no scripting, if you can catch the attention of a viewer during 1 minute o 2, you may have a sale.


Here conclude the second part of the analysis. If I have time, I'll do a third part;)

I'll let you with links to our best selling assets, at least, to study what they make them more viewable/purchasable. 

Thursday, March 2, 2017

Two years of Unity Assets Sales, an statistic light insight (part one)

The first part of this little insight; How many people by language or country has visited our products in the Unity Asset Store the last two years:

By language:
Unity Asset Store visits by language

By Country:

Unity Asset Store visits by country

Visitor Flux:

The main gateway of entry to view my products was the Asset Store itself, 

The 90% of visitors watched one product and left our products.
The 10% left looked another product of our stock.
From this 10%, the half looked a third product, from that half, another half looked a fourth product, and so one.

Views/Sales:

From an average calculation, in this two years, there has been 1 Sale per 50/200 views.

This is somewhat a very light calculation and in Second part of this analisys I will cover up more the specifics, but I hope this little analysis helps new Asset sellers. 

Keep in touch!


And look to the awesome assets on store! ;)


Thursday, February 16, 2017

Want to make a fast RTS game? Some interesting Assets.

I was searching throught the Asset Store and in front page in offer i found the [uRTS];



If you always liked to make a Total War kind of strategy game, it seems the choice. Great reviews, a free version, and a free to play game on facebook to check how it looks.

Of course, sweeping to home and making a Sci-Fi RTS, perfect to use with our Strategy Packs assets released the last two years:



Talking of them, I'm working right now in some Strategy Assets.. but far from the ground, and you'll see the first previews soon. Also I had the project to make some Historic Strategy Assets, but they'll have to wait a bit. 

Good Game making!!

Wednesday, February 15, 2017

The last Tabletop Figures is out, Chess.

After some holidays delay, Tabletop Figures: Chess is out, a small cheap package with some quality on it, judge for yourself in the pics and sketchfabs.

Check it out on the Asset Store!


Tabletop Figures Chess

Two sets of Medieval detailed Chess figures, a Western-Occidental set and an Eastern Muslim/Ottoman set, with Eight boards, 

Tabletop Figures Chess

Tabletop Figures Chess

Tabletop Figures Chess

Tabletop Figures Chess

Tabletop Figures Chess

See some Sketchfabs (3d views of the product) here:

Tabletop Figures Sketchfab Gallery


And if you want to buy it,

  Check it out in the Unity Asset Store


Ulterior information:
Next projects will be a totally different thing, wait for it ;)


Friday, November 18, 2016

Complete Starships: Dropship is finally out

Well, it has been a long wait.

I don't know why, (maybe Unity Assets Store procuration has a longer Wait List than before), but after 20 days of submission, the first SWI (Starships with interiors) is finally out.


Starship with interior Dropship

This 2 months piece of work comes about the necessity of modern gameplay that starships (or drivable vehicles) need to have interior and exterior.

In "real world" machinery is a nearby common thing (like in cars). But with space stuff is not a very common thing. Is strange to get a FPS seamless experience see a spaceship landed in the ground of a planet and being able to come inside and pilot it (unless is just the cockpit like in cars).

It's more strange to big vehicles to have an interior than just don't seem like a box. I'm talking about a cared interior, configurable and realistic. That's why I've been two months modelling and texturing it, and why there is not a lot (or nearby anything) like quality starships with interiors.

A Dropship is the most common of starships that you can think that will need interior and exterior seamless topology, but the SWI project is to make all kind of sized space vehicles with interiors and exteriors; Next project will be a Freighter. Well, not necessary next project in 7Ye pipeline but next project in SWI development.

I'll can say more, but I'll reserve it to when we'll start the next project; Now I'll let you with the link to the asset store.

PS: I'd like to make a cinematic video to show this model capabilities and the lot of inner animated assets, but with the old PC wasn't possible. Maybe in the soon future. 

Anyway, time to keep working!


Friday, November 4, 2016

Last Unity3d asset about to go out!

It has been two months of hard work in this complete asset!

I'll let you with some images and when is out I'll make a complete report.

The Complete Dropship

The Complete Dropship

The Complete Dropship

I'm sure it will be a great asset for sci-fi game designers!

Saturday, September 10, 2016

New line in asset products (SWI) and game working

It has nearby three long weeks working in my last asset for Unity and is yet far from competion... and is "Only a model"!. Not an object per se, has multiple objects with animations included, but when I started the project (by chance, because was an asset I liked to put in the game chasis I'm making the last month.

The model was innovative enough and interesting for 3d model buyers to dedicate good time to make it a commercial product, but now I know why there are a lot (well, I din't find any) of products like this out in the market.

I'll just put out here a pair of pictures of work in progress and say... Oh god, how difficult is to make 2048x2048 detailed textures from interiors and exteriors!

WIP Asset - SWI

WIP Asset - SWI

The SWI line of assets, I hope will be seeing it's first model not later than October.

---------------------------------------

In other hand of things, I keep programming in free time the new game concept I was working on.

As good news, I'll publish a Tech Demo in the moment is playable (The idea It's a full goal based game but levels will be playable alone).

If after publishing the Tech Demo the game get some attention, that will be a good sign to continue with it!

And now... Go work again to finish 2048px textutre! (and the usual, assure it's good for material changes, good normal maps..

Thursday, September 1, 2016

The ultimate Viking companion Tabletop Figures - Hnefatafl is on!

So the second Tabletop Figures pack has gone live.

This time, Is focused only in the famous Norse boardagme, the Tafl games.

Grab it here!

Hnefatafl



Featuring:
Three  sets of 3 figures:

Vikings and Giants (or Heads Set)
Swedes and Muscovits (or Body Set)
Good and Evil (or Simple Set)

Hnefatafl




Eight Boards
Hnefatafl

Included an eleven pages documentation pdf with History and Rules of the Tafl games!

Some Sketchfabs in 7Ye gallery.


Get Tabletops Figures in Unity Asset Store.


IN OTHER ORDER OF THINGS:


PS: I was going to throw to market a third Tabletop figures pack right now, but get me in the way a cool new project. You'll see soon enought!



Tuesday, August 23, 2016

Tabletop Figures 1 - Ancient, is out!

After some months of stop, this August has been and is being a full-work month.

The new 7Ye Model pack is out and two more are coming. Next asset (Tabletop figures 2, a bit different than first realease, is neaby finished)

The first pack of this series is right now in the Unity Asset Store:


Tabletotop Figures: Ancient

GRAB IT HERE!

 Tabletop Figures: Ancient Unity Asset
(This is kinda hig-res!)

Ancient Tabletop Figures contains a lot of detailed abstract units inspired in four great themes. Take a look at the screenshots and Sketchfabs to glimpse his beatuy!. They can fit easily in strategy games, boardgames, as objects or collectibles. Featuring: Four themed sets of six figures, three gameboards and one floating isle terrain.

Figure Sets

-Primitive
Warrior (3 texture variants),
Jabaliner, 
Archer, 
Nature-Shaman, 
King and Cave.
Tabletop Figures: Ancient Unity Asset




-Nomad/Arabic/Ottoman
Soldier,
Guard,
Archer,
Sun/Fire-Shaman, 
Hero and Spiral Tower.
Tabletop Figures: Ancient Unity Asset



-Viking/Dwarf

Warrior,
Axeman,
Crossbow-man, 
Sea/Thunder-Shaman, 
King and Tower.
Tabletop Figures: Ancient Unity Asset




-Beasts
Penguin, 
Bear (Polar and brown), 
Lion, Shark-Beast (Mythical-Magical),
Elephant and Mammoth.
Tabletop Figures: Ancient Unity Asset

Boards & Terrain: 
-Floating Isle combat terrain
-Detailed ancient Stone chess 
-Detailed wood hnefatafl (viking chess)
-Casual wood chessboard.

Low poly;
most of them 3k, and more exclusive figures like "kings" and "shamans/queens", 4-5k.

Look at the package: http://u3d.as/yEw
Launch price 12.99$, fairly cheap for the amount of work put to it! 


More to come this month:

-Two more Tabletop figures, more thematically focused (today I'll upload the next one on Unity, and tomorrow start modelling the third Tabletop Figures pack.

Info about general projects:

-I continuee to improve my scriptings skills, honning my abilities in all the projects I told you about in the lasts posts, and putting my fingers onto procedural generation.


Lots of Thanks to:

All my assets buyers! I'm glad my last package 3d Hex Tiles had a shy but good welcome and I got the first technicall questions to reply and was a nice experience ;)

See you very soon!



Saturday, April 30, 2016

3d Hextiles, Armored division and Mobile Infantry Diorama!

Here you can see a little diorama I made with som of our products ;)

Strategy Pack 1 & 2 with 3d Hex Tiles Diorama

3dHextiles: http://u3d.as/sgo
Armored Division: http://u3d.as/aHr
Mobile Infantry: http://u3d.as/o4V




7 Years Entertainment

Wednesday, April 27, 2016

3d Hex Tiles for Unity is here!


The first real 3d Hexgrid enviroment has come to Unity by the hands of 7Ye.
There is the link to see all the sketchfabs, images, and access to buy: http://u3d.as/sgo

The pack has complete documentation, full HD textures and beautifull outcomes. Here I drop you some images. Unity Asset Store make it public at some strange hourse in my timeline (11pm), so in the next days I will show you more ;)
3d Hex Tiles

3d Hex Tiles

3d Hex Tiles

3d Hex Tiles

7 Years Entertainment

Wednesday, April 13, 2016

First steps in Sketchfab our models

Updating to the new times, Sketchfabing our models!

You can see here our first model created for sale, in the Armored Division Strategy Pack... More Sketchfabs incoming!




 
7 Years Entertainment

Wednesday, March 16, 2016

FREE MODEL (Heavy Gun) in Asset Store - More Work is Coming


I'm glad to announce you that the "HD Heavy Gun" (very generic name...) is released in the asset store for free, to anyone who needs some "extremeley cheap" gun, 4k tris and textured with love.

What are you waiting for to put it in your project? Click here!! Get it!! Free!!

Free 7YE 3d Model for Unit



Free 3d model for unity


Free 3d model for unity



And now, more or less interesting things:


1. I'm working hard in the modular space pack I told you some weeks ago. It's a big project so I think is going to take some months of daily work (the first weeks of daily work had been tiring)

That's the reason I'm gonna do some paralel work, releasing other little assets (like this free weapon model!).

2. I'm half done with a "components for making strategy scenarios" Asset  that I'll tell you what it is when released, and with lot of beatifull images, And I hope this will be released on the Asset Store in top 2 weeks (I'll finish it in some days and send it to check up at Unity)

3. I'm programming from scratch in PlayMaker a Multitemplate for making hexgrid strategy games of different kinds (It began for my own use but I saw that with multiple tweaks it could have a lot of use for nonprogrammers-playmakers users. 

I Hope if someone is more interested in the Playmaker Multitemplate or the Modular Space Pack Asset to tell me to focus the efforts, 'cause everything is gonna take some time.

Enjoy your free 3d gun!







7 Years Entertainment

Monday, March 7, 2016

Little works between...


It has been three busy weeks working in the new asset, and is gonna be BIG.

To make a pause, this night I'm working to make a little asset for Unity Asset Store, just some HD Sci-Weapon, to experimentate a bit making high poly game assets. The asset will go free or just very cheap. If I release it free, I'll put it in some other portals like sharecg.com to make it broadly avaible. Basic modelling is ready, Next, some poligon reduction, UVmap-it, and still thinking of handapinting or more simple texturing system. In the same time, I'm thinking how to script with the less work possible, lighting effects for the weapon. Here you have a peek!

7ye HD Sci-fi Weapon

And remember to check out our last products!


7 Years Entertainment