Friday, May 30, 2014

Sneak Peeks from the past - Finishing Hearts Date Club's Art

Well, that's uncomfortable. When I made this video I thought I was going to work non-stop at least 10 months in my prime project, his name, GBF Pangaia. (More on that in a near future). I made this promo video made with the early engine of my game for a game that is going to release very soon (this time for real, Clash of Gnomes, from Pop Pixel Games). My video has misspells, some quirky placement errors (I made the whole video twitching the game in one afternoon)... But HIITYTS! (Here It Is To You To See!)

And, it's uncomfortable because as I shifted temporally to short-to-do mobile games and got little extra time because of personal issues, I'm not able to deliver the estimated launch date, Fall 2014.

But the good news are... I'm learning a lot to make it even better than I was making it, changing some focus about the graphics, re-imagined the way to make cut-scenes...

Well, talking about changes about a game that you don't nothing doesn't give you any new perspective. But the thing here is... Every choice in the path, every stone in the road make you stop and broad your horizon. The life of the Indie developer can be harsh, at the least, terrible at the worst; But there is always hope for whom how perseveres.

In the bright side of the life, today I finished the last of all high-res graphics for Hearts Date Club. 
In less than 2 weeks I'll have enough spare time to start finishing all the programming. And if I don't have too many problems (fingers crossed)... Well, better not to jinx it.

A gift! This bonus art is.. well, rejected art from the final art. But someone has to see it, isn't it?

Hearts Date Club Bonus Art

Actually I like it a lot, but was too dark for the little part of the mobile's screen where it has to go, so I choose other image.

Don't forget to pay a visit to my comrades of  Pop Pixel Games, I think they'll have great games in the way.

PS: These days a have a Lot, Lot, Lot things to do, my post will grow larger and bolder as I finish disturbing and overwhelming (power overwhelming!) temporal priorities. (and they don't have nothing to do with tachyons)

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Tuesday, May 27, 2014

Hearts Date Club - Hands On

A month from release (estimated, I have some temporal priorities, unfortunately), has 93 high quality 1042x682 screen art pictures. They are mostly about game characters, buildings and improvements. 76 depicts the twelve main characters in various situations/dresses/attitudes. 

And there is a lot, lot of bonus artwork, that will not being released within the game. At least right now, or in the android version (success or searching of opportunities may have me make bigger versions). I'll share with you some of the bonus art. For the real artwork, you'll have to see the game (relax, it will be totally free, no time constrains or compulsive purchases).

This piece of artwork cannot be directly related to the game; It's just a fun wink. She is used like an "extra" in a building, but I've been re-watching certain tv-show and I'd like to take a close capture of her. I call her, in a friendly way, "freckles". I guess asking you who is based on, it's an insult to intelligence :P

Evangeline Hearts Date Club

She's kinda cute, isn't it?

Monday, May 26, 2014

Polite Hello.

Welcome to the Seven Years Entertainment blog, or 7 years entertainment (Here is when ideas and web limitation as the google developer account get in to complications).

I plan to use the blog as platform to talk about, theorycraft, and discuss videogaming in general, but, as money talks, (Everyone needs money to live unless they live in the jungle), to put out here some promotion to the games of our company, 7Ye.

Hearts Date Club Title

A little introduction to our.. "company".

10 years in the past, we started making some little free games, as a hobby. Some graphic adventures, one RTS, one little RPG. They got good story but regular graphics. Making commercial games or making-money games was out of our minds at the money, we got other priorities in mind.

About "We, the people": When I say we I'm referring to me, as the individual res extensa & cogitans called by other people Alarconte (If I post something personal, a reflexion or something, I'll post from Alarconte account), and the other freelancers with I worked together occasionally, usually, or rarely. You'll meet all of them eventually.

Some time ago, get in our hands the primordial engine Unity 3d, a fast way to make quality games. We were in other moment of our life, different than in the past, but we hope that somewhat similar to future moments, that are prepared to meet public expectations and deliver some good digital fun. so Seven Years Entertainment started.


The first half year we started a not-so-big at the beginning but much-bigger later, Adventure-RPG-FPS-3d PC game, housed at the sci-fi opera universe I've been elaborating the past 10 years. (you'll know more in the future, hope not a flying cars future, but a closer one). But we said.. "Hey guys, why don't slow down a bit and bring out first some little games to check things out, meanwhile we're making the big game?" and I said; "Give me the weekend. I'll try to get out a little mobile game with ads and check how it does."

So I made Hot Lander.

Hot Lander Google Play

In 3 days. Well... Okay, with the help of a template. I'm not a dedicated programmer. I'm not a dedicated anything, but a designer. This game, as a game, is a little joke; It was a test of factibility.

And successful. Our prime game is in progress and meanwhile we're making a new, but this time very shinny new game for mobile; Hearts Date Club. You've seen the tittle image at the start of the post, and you know you're a bit interested.

I'll keep posting, you keep reading! (from what movie/tv-show is that? hum...)


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Sunday, May 25, 2014

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