Showing posts with label GBF Pangaia. Show all posts
Showing posts with label GBF Pangaia. Show all posts

Sunday, August 3, 2014

Galactic Battlefare Ancient Relics: Recapitulation for losts & founds.

As I introduced GBF:Ancient Relics to IndieDB (a web for promoting indie games, indie developers get the hint!), I wrote them a good introduction to 7Ye and GBF:AR. And as I'm a kind (but brutal and insidious) good man, I'm gonna reproduce it here.
And a bonus Art for you!
Galactic Battlefare Gameart
(try to zoom it... the bigger the better!)
Where to start...
(From the beginning) 
Ten years ago I began to write and sketch a big Space Opera universe; a universe where political, racial and territorial conflict between (and inside) different governments (three very different human factions and more than ten huge alien empires) were deep, with background, with personality, and really interesting to make a Role-playing Rulebook. (A big one). Was a colossal job, so I worked on it every now and then. The years past and I discovered my hobby to make free computer games. (Adventure games in this time). I didn't see any better idea than to port Galactic Battlefare Universe to this games (If you want to now about that, read the developer blog!). Those games were nothing special, apart from the love I put in them. (but was GREAT to make the art for the games, I've been always a fan of pixel art and got a way to express it).
(Recently)
Years past away, finished my career and thought; "Gak, it's time to make something good, something special that I can give to sci-fi lovers like me to remember and make it keep growing". Me and some collaborators decided to start Seven Years Entertainment and begin to work in some commercial games. In the start of the year (2014), we worked hard making our first prototype, Galactic Battlefare: Pangaia. At first it seems ambitious. But wasn't; or better said; Wasn't so much ambitious to compete in its genre (sci-fi Rpg/FPS). The story was good (Damm, 10 years of Background story making), but the game not yet that good. 
We take some steps back, worked on little projects (myself, made some silly android games (One of them is unreleased, Hearts Date Club, but is a good one that will see the light soon or later)....
 (And Now)
Now is time; Some months ago I started programming and making the graphics of this new and shinny GBF: Ancient Relics. From week to week, the concept grow stronger and defined, and now I can proudly announce that is the game I always wanted to do, and moreover, the best first game to commercially distribute showing the Galactic Battlefare Universe.  
And what is GBF: Ancient Relics? 
That's easy. It's a Sci-fi-3d-Retro-Dungeon-Crawler with Complex-Pirates-and-merchants-simulator with Turn-Tactical-Combat. Ahem...
Galactic Battlefare Introduction image

In tabletop roleplay we say one thing: "the game is about the story, or the game is about the place". And this game, is about "the place". And the place are 3 playable subsectors full of dozen of systems (full of more than half-hundred planets) where you will explore, hunt treasures, knew the flora and fauna of terran space and neighbour aliens, trade cargo and resources in a rogue trader way, build a team of charismatic companions and upgrade your ship to 'fend yourselves and fly further and bolder. 
Too much to explain; What I strongly recommend is watching the videos. They're mildly alpha right now, but a lot of things will be here in the final build. In the first video I updated to IndieDB we have the Character Creation in a RPG retro way that affects gameplay, Deep and long dialogs with most of NPCs, the Eye of the Beholder retro kind of movement...
Soon enough, I'll upload the video showing the space charts, where you will plan your navigation and discover all the playable systems, and I really think you're gonna like it. 
I'm not sure right now how I'll update the news of the game, I was using a devblog until now. It's time to think and regroup!
I'll keep making this devblogs here of course, and other kind of post, if you start to know me a bit. It's just I don't know how to update the news in IndieDB exactlly, apart of just "state updates" and some images.
Well, Happy Holidays!

Friday, May 30, 2014

Sneak Peeks from the past - Finishing Hearts Date Club's Art

Well, that's uncomfortable. When I made this video I thought I was going to work non-stop at least 10 months in my prime project, his name, GBF Pangaia. (More on that in a near future). I made this promo video made with the early engine of my game for a game that is going to release very soon (this time for real, Clash of Gnomes, from Pop Pixel Games). My video has misspells, some quirky placement errors (I made the whole video twitching the game in one afternoon)... But HIITYTS! (Here It Is To You To See!)


And, it's uncomfortable because as I shifted temporally to short-to-do mobile games and got little extra time because of personal issues, I'm not able to deliver the estimated launch date, Fall 2014.

But the good news are... I'm learning a lot to make it even better than I was making it, changing some focus about the graphics, re-imagined the way to make cut-scenes...

Well, talking about changes about a game that you don't nothing doesn't give you any new perspective. But the thing here is... Every choice in the path, every stone in the road make you stop and broad your horizon. The life of the Indie developer can be harsh, at the least, terrible at the worst; But there is always hope for whom how perseveres.

In the bright side of the life, today I finished the last of all high-res graphics for Hearts Date Club. 
In less than 2 weeks I'll have enough spare time to start finishing all the programming. And if I don't have too many problems (fingers crossed)... Well, better not to jinx it.

A gift! This bonus art is.. well, rejected art from the final art. But someone has to see it, isn't it?

Hearts Date Club Bonus Art

Actually I like it a lot, but was too dark for the little part of the mobile's screen where it has to go, so I choose other image.


Don't forget to pay a visit to my comrades of  Pop Pixel Games, I think they'll have great games in the way.

PS: These days a have a Lot, Lot, Lot things to do, my post will grow larger and bolder as I finish disturbing and overwhelming (power overwhelming!) temporal priorities. (and they don't have nothing to do with tachyons)


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